I am intendant at an Amsterdam based technology and design firm called Monster Swell. We’re occupied with creating visualizations and other systems out of data. Some examples of our work:
The issue I wanted to bring forward on this event about the future of hacking is about how we can hack our ways to a better future, and how we in fact MUST do that, because if we won’t change our future for the better, somebody else may do it for the worse. Hacking is in fact a civic duty.
First I will start with a background of the context we’re going to do this all in.
Insert all your old web 2.0 stapels here: social networking, the web of creation. Be it on facebook, twitter, last.fm or wikipedia.
And we could use these to talk with each other about the things that occupy us, though most (not all) of this was very virtual.
Now the world starts to talk back to us using sensors, fields, smarts, wires and wireless
“That which primarily conditions choice and action in the city is no longer physical, but has become a matter of the invisible and intangible overlay of networked information.†—Adam Greenfield at LIFT
On the one hand everything’s going to be crammed full with sensors. The dutch word: ‘volgesensord’. A terrific sensorification.
Types of sensors: audio, movement, orientation, video, RFID, IR, etc.
Personal: everything you can cram into a cell phone
But many others are all around us with their own sensor fields and connections to each other and the network, permeating everywhere through our lives without us even knowing it.
Pachube by Usman Haque is a network backbone for these kind of sensors. It is one of many visible switching stations of the data in/out points that you can use to link up with some of the sensors in the world.
So the world can sense data, but it can also show data back to us. Displays themselves by feedback and conditioning already change people’s behaviour.
Each and every representation we make is subjective, but it is a connection between the real life territory around us and the map we deduce from it (Tom Coates).
Reality is made up of the built environment, but more and more layers of information are getting added on top just like on this Pretty Map (by Stamen), which is pretty pretty.
Flickr Shapefiles for cities and neighborhoods
Urban areas from Natural Earth
Road, highway and path data from OpenStreetMap
GPS sensors in every train, added to the display, knowing where a transit object is at any given moment will influence your behaviour.
This got built by a couple of people on ScienceHackday in London in an afternoon. In the Netherlands we are prohibited by our transit agencies from building something similar.
We can map these variables away from the computer screen and onto reality itself.
This is a particularly inspired example of that: “the vapour emissions of he Salmisaari power plant in Helsinki will be illuminated to show the current levels of electricity consumption by local residents.â€
This is another kind of territory in World of Warcraft with a highly specialized and optimized display, made to help you to keep certain parameters within certain bounds and win the day for your team.
LayAR is an Amsterdam based company making great strides in adding an additional layer on top of reality and turning the above World of Warcraft video into reality quicker than I am really comfortable with.
The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.
A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.
Just like the shipping container revolutionized transportation, we get to interact with the world because the roads have been cleared. The network and its basic transport has been standardized. Everybody speaks HTTP, APIs are roughly figured out, devices are talking to each other.
We are trying to work this equation. Getting things to act in an interesting and useful way is one of the biggest design challenges of our time.
Wherein I try to illuminate some stuff about our time.
We are inbetween something, an interregnum of sorts. I can’t really prove this, but I guess more of you may feel that we are at an inflection point at times where great changes are afoot and nobody can say with any amount of certainty whether the future will look better or worse or make any meaningful predictions about it.
Gramsci said: “The old is dying and the new cannot be born. In this interregnum there arises a great diversity of morbid symptoms.†“now is the time of monstersâ€
Combine that with the Shirky principle: These old dying institutions are with their last breaths trying to preserve the problems they are solving while they may not be relevant anymore in a networked world.
Public space built around physical infrastructures was the meeting ground for people. This is Dam Square, this used to be a center of not only trading, but of knowledge exchange and power. How very much unlike it is today. Smart people would go here, now it’s just tourists and other people without taste that convene on this square.
When the city becomes an increasingly virtual entity composed of networked services, these publics will form around shared issues of concern, along non-traditional lines, and different places.
The information we have at our disposal and the speed of media have lead to a partial crumbling of traditional authority not only in politics but also in law, medicine, media and any field really.
These issues mean that this is the time for hacking. We cannot lean back and trust the future will be better than the past. We need to make it so.
Hacking is using things for unintended consequences to improve the current situation. A better word for ‘innovation’ if ever there was one.
A bottom up approach each person has their preferences, their needs and their agency and they try to create better choices and reduced opportunity costs for themselves.
This is not me, but some fat dude on Flickr (though of course you only have my word for that). An example of people who are measuring and hacking their lifes are the Quantified Self group. A bunch of grownups who are sensorizing their lives and measuring EVERYTHING to be able to spend their time and energy better.
Street Hacks, The street finds it own use for things (William Gibson). Creative adaptation. People modify the offerings of companies and governments for real life use already. How can they do the same for the information offerings provided?
How will information and interaction become a hackable commodity? What tools do we need to build for people to be able to create their own solutions?
Privacy does not equal secrecy. Privacy is the function where somebody is in control of their personal information and can see what happens to it. It is very much more a perceptual quality than it is a hard one.
Facebook saying that people can /control/ their information does not help anybody if the GUI and its side effects are too complex (still) for people to do so in a meaningful way.
Information works for those that are able to use it. Enabling literacy and offering information in a palatable way to people is a necessary step for everybody to be able to become a part of information society. Too much of technology as it is right now is magic for too many people.
A top down approach where we try to design a society that bypasses the tragedies of the commons and the lowest common denominators?
We need to create an increase in engagement and participation, judiciously using transparency and design to create better living conditions.
There are loads of initiatives and policy makers are desperate to include more people into the process but most efforts are not much more than lip service for a variety of reasons. We need to figure out better how to include more people.
It’s a great read and a rather ideal solution to what a digital government should/could look like if everything worked perfectly.
Our government shows itself to be more than capable in wasting hundreds of millions of €s on failing IT projects without showing much transparency or innovation for it. Especially in this period of crunch, this is simply not good enough anymore.
Systems need to work, they need to be resilient and user friendly up to much higher standards than we have had thusfar. How we will do this is an important but open question.
Lessig has a point here and that faith is bearing awfully thin as it is in our part of the world.
Right wing parties in Amsterdam are right now interested in opening up budget data. Normally they aren’t this in favor of open data initiatives but their motivation here is simple and clear: they want to cut budgets, and to campaign to cut budgets, you must first show that there are budgets. Transparency helps them and if there’s no informed response, they will get away with it.
A bunch of examples how we are using data and representation to change our environments both from the top down as from the bottom up.
This is my personal map of Amsterdam on Weeplaces. I can see where I’ve been regularly and what my friends’ preferences are. This uses Foursquare for the location data, but that could be Facebook or Hyves or any other social checkin service.
The act of checking in creates a personal, local and global taste map of the area. All these checkins in aggregate give you views of the area, enable you to create personalized maps.
Democratizes the measurement tool so that everybody can measure themselves instead of relying on the measurements provided by some institution (RIVM). Also the feedback and presentation of measurement values is a lot better (a lot more gamelike) than those normally provided to us by government institutions.
Verbeter de buurt is a way of linking your mental model of what is wrong in your area with your local council and using the web to both campaign for your issue and publicly shame your council to fix stuff. A great way of how a subjective map can be used to change reality.
A montage of visualisations generated from the travel data on the live alpha version of the game Chromaroma
Chromaroma, your ambient actions in London transit are a game for you and your team. Top down game mechanics can influence overall transit behaviour.
Get excited and make things. It is now easier and cheaper than ever before to organize, act and build/create stuff. So why don’t we go ahead and do that? Society is malleable.
I’m going to show some examples just how malleable things are:
A project by a friend trying to convert Times Square into art: Times Square to Art Square (new website and a party on Monday!). Justus Bruns had this idea at some point and because he was surrounded by the right people, they told him: “Why don’t you go do it.†Which he is now doing by sheer conviction and the help of a large group of people.
This is Newspaper Club (they just started shipping internationally). Russell Davies says: 
“There are massive bits of infrastructure lying around unused.â€
The old is not going away any time soon, but we can use it in new ways. Repurpose existing systems in interesting ways by leveraging the network or similar effects.
This is a reprap. It is a special kind of 3D printer, one that has the plans and the facility to print out itself.
There are more fablabs and repraps in the Netherlands per capita than anywhere else in the world. A rare example of innovation subsidies gone to the right spot.
We have the tools and the means, the only thing remaining is to actually do it. Hacking is our civic duty. We can’t wait for hulks of institutions. They’ll only believe us if we show them it’s possible anyway.
And we have to be the ones who do it to be able to determine what the results are.
“What it is… is up to us.†—Howard Rheingold
Thanks to Adam Greenfield for opening up and stimulating much of the (ethical) crossover thinking between the real world and the online world.
For an upcoming presentation at the Club of Amsterdam on the Future of Hacking, Alper will be presenting on an intersection of APIs, public information and game design titled: “Civic duty in a hyper-connected worldâ€
Brief:
The Internet of Things is an abstract term for something that is quickly becoming real. The world is being filled with sensors and actuators, all of which are linked into systems and being fed back to us with real and virtual displays. This is changing the fabric of society and the definition of what society is. It is our responsibility as citizens of this hyper-connected world to hack our environments to work better however we can.
Hope to see you there and have a lively discussion on this topic.